Tap into Interactive Media with Tiny Tap
Type of technology: iPads
SAMR Model Rating: Redefinition
Grade level: All Levels
Subject area: All Subjects
What do I love about TinyTap?
- My 7-year-old students are able to quickly navigate this app.
- It is perfect for visual, auditory, and tactile learners.
- It gives students practice in generating questions about classroom content.
- It allows them to get creative with teaching their own classmates.
TinyTap is a kid friendly, free iPad app designed to have users create interactive books and games. In 2014, TinyTap won $1 million from the Verizon Powerful Answers Award, proving itself as an education tool with potential. Students can upload their own images from their own camera roll or the web and add narration, music, text, and more. Both teacher and students can create activities, quizzes, and portfolios that are highly visual and auditory.
Projects can be set to public or private access.
You can browse public projects to find inspiration or other examples from teachers. My favorite use of this app is to have students create a game to show their knowledge at the end of a unit.
I had students create slides showing different groupings of rocks we had studied. Throughout the unit, students practiced sorting rocks based on multiple properties such as size, color, texture, or luster. They recorded questions for each set of photos such as, “Which image displays the smallest type of rock?” They would tap each image, recording questions and responses.
When a student plays the finished game, they will be presented with the rock images and the question “Which image displays the smallest type of rock?” Students can tap the correct image and get a correct response or tap an incorrect image and get a response that tells them they need to rethink the choice.
When I use this app students are eager to participate. They wouldn’t dare risk missing their chance to use the iPad. They take turns and help each other problem solve. Students are proud to play their finished products and have everyone else in class get to play them too. They can create games by themselves or in groups and play the games generated by classmates. They get a kick out of hearing their peers narrate the game.
This is just one of the ways TinyTap can be used in the classroom. It is simple to get started and once the students have it down, they will want to publish their own digital content over and over. It is easier than ever to give students rich learning experiences with the variety of innovative media out there today. Give it a try and have fun!